Home > Games > Video Games > Adventure > Text Adventures > Interpreters > Z-Machine
The Z-Machine is the format used by Infocom, and now compiled to by Inform, one of the three most popular platforms for development. You can get an interpreter for practically any system out there, and source is usually available. Please do not ask anyone for Infocom games to play with these interpreters, as these are still under copyright in the majority of the world.
http://www.eblong.com/zarf/glk/index.html
An I/O library used to make interpreters more portable. You need this if your interpreter says it requires Glk.
http://jzip.sourceforge.net/
Open Source Z-code interpreter for UNIX, DOS, OS/2, Atari ST and other machines.
http://www.ifarchive.org/if-archive/infocom/interpreters/emacs/malyon.el
A Z-Machine interpreter for GNU Emacs. May be useful combined with the Emacs Inform major mode.
http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXnitfol.html
An interpreter intended for debugging. Includes auto-map feature, and debugging (cheat) verbs. Requires Glk for I/O.
http://sourceforge.net/projects/viola/
An interpreter written in Python.
http://groups.yahoo.com/group/ZBurin-IF/
A group for discussion of the upcoming ZBurin interactive fiction game playing system for the Cybiko handheld computer.
http://inging.iwarp.com/ZBurin/
Preliminary screenshots of a z-code interpreter for the Cybiko.
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