Home > Games > Video Games > Adventure > Text Adventures > Design and Development
http://brasslantern.org/writers/iftheory/
The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
http://brasslantern.org/writers/howto/chooselang.html
Some handy tips about picking which language to use when writing a text adventure.
http://www.atariarchives.org/adventure/
The full book by Tim Hartnell.
http://jerz.setonhill.edu/if/gallery/exposition.html
This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
http://www.atariarchives.org/deli/interactive_fiction.php
An article by Michael Berlyn and Marc Blank.
http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/
Information on playing and developing interactive fiction.
http://www.onyxring.com/
Covers topics from interactive fiction design to Inform implementation.
Home > Games > Video Games > Adventure > Text Adventures > Design and Development
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