The text adventure genre started by Crowther and Woods' Colossal Cave adventure in 1972. "Text Adventures" is often used interchangeably with "Interactive Fiction". Playing text adventures involves typing plain English and reading textual responses, although it is not uncommon to find graphics inserted with the text, or commands given by the mouse. The genre has blossomed to include a huge variety of games: difficult puzzles or no puzzles; inspired, evocative, funny, or terse writing; and also a few arcade games. More games are available every week, and there is an Interaction Fiction Competition every year. This category includes illustrated text adventures with a command line interface.
A database of adventures for 8-bit computers.
Ranked and annotated items, covering academic articles, fan or community web sites, influential amateur articles, and references to text adventures in mainstream literature. Focuses on the cultural and literary significance of text adventures.
A documentary about adventures in text. Includes news, interviews, trailers, and a page that allows to order the DVD set.
Humorous text adventure by Crummycom.
Recommended playing list for interactive fiction, compiled by Emily Short.
A MUD for text adventure enthusiasts.
Collection of game reviews he wrote for Computer Currents magazine, and selected links to IF resources.
Public ratings and comments of Interactive Fiction games.
The page for classic text adventure aficionados. Covers Scott Adams, Brian Howarth, Infocom, Level 9, and Magnetic Scrolls.
A collection of articles about interactive fiction.
Collection of text adventures that can be played online in a web browser.
Lots of classic 1980s computer software for sale/trade, specializing in Infocom text adventures. Monthly collector's column, waiting list, links to other software collectors' pages.
Thanks to DMOZ, which built a great web directory for nearly two decades and freely shared it with the web. About us