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Galatea (2000), interactive fiction noteworthy for its innovative conversation system, by Emily Short. Winner of 2000 Xyzzy Award for Best NPC and Best of Show in the IF Art Show 2000.
http://jerz.setonhill.edu/if/gallery/galatea/index.html
Play on-line using Java, with links to background, articles about the game, and hints and walkthroughs. [Requires frames.]
http://home.mindspring.com/~emshort/galatea.htm
Author's page about the game, with background on its making and thoughts on multilinear interactive fiction and non-player character conversation.
http://www.ministryofpeace.com/if-review/reviews/20010126.html
"Play this game. Then, write your own. Pour your heart and soul into it. Cast it upon the waters, and you may indeed receive it back a hundredfold." By Jonathan Rosebaugh.
http://www.ifiction.org/games/play.php?cat=46&game=369&mode=html
Play Galatea on-line.
http://www.sparkynet.com/spag/g.html#galatea
"It's unquestionable that this character represents a quantum leap--in intelligence and in vividness of personality--and that the author did it with essentially the tools that every author has. Designers, consider the goalposts moved." By Duncan Stevens.
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