Home > Games > Roleplaying > Genres > Science Fiction > Paranoia > Paranoia XP
A 2004 edition of Paranoia, redesigned principally by Allan Varney, which "re-emphasizes the darkly humorous tone of the first edition, while retaining the fast-paced, rules light approach of the second". In XP, Paranoia has been updated for the 21st century with features like mobile telephony, pervasive computing, brain-spam, RFIDs, identity theft, and corporate privatization. It also features rules for three play styles (Classic, Straight, and Zap).
http://www.omegacomplex.com/
Creative discussion, journal jottings, and mission inserts relating to Paranoia XP.
http://www.highprogrammer.com/cgi-bin/mission_blender
Random scenario generator based on the Mission Blender included with Paranoia XP's Gamemaster Screen.
Home > Games > Roleplaying > Genres > Science Fiction > Paranoia > Paranoia XP
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