Home > Games > Game Studies > Articles
This category is for articles relating to Game Studies that are not otherwise available as part of a journal (for example) or linked from an author's personal home page.
http://psycnet.apa.org/index.cfm?fa=buy.optionToBuy&id=2000-08135-012
Abstract of article showing increased aggression in video game players. Full text by subscription.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
http://culturalpolicy.uchicago.edu/events/conference-2001-video-games.shtml
Quick and very sharp critique of the validity of recent research on video games and violence.
http://www.jesperjuul.dk/thesis/
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
http://finegamedesign.com/fun_is_fine.html
Argues that honest game design begins and ends with "fun" considered philosophically.
http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
http://www.mud.co.uk/richard/hcds.htm
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
http://pmc.iath.virginia.edu/Virtual.Community.html
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
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