Home > Computers > Programming > Languages > GLSL
OpenGL Shading Language tools and source code
http://nehe.gamedev.net/data/articles/article.asp?article=21
A quick introduction to GLSL, including code snippets for common shader operations.
http://mew.cx/glsl_quickref.pdf
Chart listing standard GLSL variables and constants.
http://www.davidcornette.com/glsl/
Primer for using GLSL. Includes a gallery and sample code for a fractal noise generator.
http://www.lighthouse3d.com/opengl/glsl/
Primer for GLSL beginners: pipeline diagrams, documentation and sample code.
http://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.html
nVidia's OpenGL SDK. Includes code, Windows binaries and rendered examples of GLSL.
http://www.clockworkcoders.com/oglsl/index.html
ClockworkCoders's guide to GLSL. Includes a gallery, sample code, tips and tricks.
http://www.ozone3d.net/tutorials/glsl_texturing.php
oZone3D's tutorials for using GLSL for dynamic texturing. Includes environment mapping, glass mapping and alpha mapping.
http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf
Detailed documentation on the GLSL language. Includes standard variables, constants and functions.
http://en.wikipedia.org/wiki/GLSL
A brief history, list of GLSL datatypes and explanation of variable types.
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