Home > Computers > Programming > Graphics > Libraries > OpenGL > Benchmarks
OpenGL Benchmarks provide a way to measure either how good a particular OpenGL software implementation is, or measure how good the underlying hardware running OpenGL is.
http://www.broadwell.org/dl/trislam
Source code for benchmarking SDL's OpenGL library. Compares triangles, tri-strips, quads, quad-strips and vertex arrays.
http://gfxbench.com/
Featuring JBenchmark, for Java ME. Includes OpenGL benchmarks for various cellphones.
http://globs.sourceforge.net/
Python-based OpenGL benchmarking tool. Requires: SCons, Python, GTK2, PyGTK, SQlite, PySQLite, OpenGL headers and libraries, SDL, SDL_image.
http://glean.sourceforge.net/
An open source benchmarking tool used to measure and compare the underlying hardware of OpenGL implementations. (MIT/X Consortium License)
http://msdn.microsoft.com/en-us/library/ms537006(VS.85).aspx
Microsoft's documentation for optimising OpenGL performance.
http://www.opengl.org/resources/benchmarks/
Overview and description of common OpenGL benchmark standards.
http://www.spec.org/gpc/opc.static/overview.html
Develops Benchmarks for Systems Based on the OpenGL API.
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