Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
Conducts research into the medical applications of computer science and computer graphics.
The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.
Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.
Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
Supports research and development efforts related to interactive computer graphics and immersive technologies.
Annual conference covering geometry and modeling, rendering, animation and simulation, and interactive environments. Conference and accommodation details, author's kit, awards, and archive of previous conferences.
Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
Contains documentation, mailing lists, a bug database, and a downloadable release.
Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
Houses several research groups working on the latest computer graphics technology.
Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers' sites, ftp site, and mailing list.
The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.
Shows the research activities in the area of Computer Graphics in the State University of New York at Stony Brook.
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